About Us

Hello! We’re a team of multidisplinary creatives, comprised of indie devs, voice actors, and designers. We are inspired by the immersive experiences VR brings and we truly hope that our first game, Superfly, is a game that empowers any individual to feel like a hero in their own city.

If you have any feedback, suggestions, or just want to say hi, be sure to contact us! You might end up seeing your recommendations implemented in future updates of the game! 😊

Behind the Scenes

Meet Our Team

Rory Soiffer

Role
Director, Lead Programmer
Pronouns
He/him

I started Superfly as a solo project, and I recruited and led the rest of the team. I wrote most of the game code, including all the movement modes, the world generation, and the graphics optimization.

Aaron Galati

Role
Software Developer
Pronouns
He/him

I helped program and design various frontend and backend features such as a tutorial for the game, parts of the UI, achievements, localization, a new game mode, and I assisted with ports of the game to new platforms.

Maeve Connors

Role
Lead Artist and Community Specialist
Pronouns
She/her

Your favorite neighborhood discord admin. I’ve touched everything Superfly.

Sarah Marshall

Role
Software Engineer
Pronouns
She/her

I built the website for Superfly and worked on the game's AI and procedural generation.

Adam Pesch

Role
Lead Writer, Voice Actor, Sound Editor
Pronouns
He/him

I originally joined the team as a programmer, but we quickly discovered that we had plenty of coders and not enough creators. So I took on multiple roles in that realm, finding audio clips, writing the dialogue, and recording voice lines. Fun fact: most of the characters in the game are voiced by me!

Terrell Strong

Role
Programmer
Pronouns
He/him

I've worked on boss design, UI, and various gameplay features.

John Akers

Role
3D Modeling, Graphic Design, and Business Support
Pronouns
He/him

In addition to my work on Superfly I am also the current Director of Research and Education at the University of Washington Reality Lab. I also am involved in multiple working groups within XR Access helping to increase awareness and improve extended reality for people with disabilities.

Jake Gianola

Role
Software Developer
Pronouns
He/him

Creating and coding the city of Superfly can be challenging, but the amount of freedom it gives the player makes it all worth it in the end.

Nini Le

Role
Graphic and 3D Artist
Pronouns
She/her

I am currently a senior visual arts student at the University of Washington. I like long walks from my bed to the pantry and procrastinating on projects with other projects. When I am not working on my 3D modeling or animating skills, you can find me running errands as a costume designer for a remote theater production while scarfing down pumpkin spiced latte flavored caffeinated bars.

Cameron Stewart

Role
Web Developer
Pronouns
He/him

My name is Cameron and I'm new to web development with Superfly's website being my first. Looking forward to gaining new skills and providing an easy user experience for those who visit our website.

Christie Zhao

Role
Video Creator
Pronouns
She/her

Christopher Goodman

Role
Game Designer
Pronouns
They/them

An actual portrait of Christopher Goodman, Art by Michael Ramstead.

Liam Connors

Role
Programmer
Pronouns
He/him

Secretly, the heart of my work is in the 3D art, but I'm also around as a programmer just in case ;)

Erica Smith

Role
UX Designer
Pronouns
She/her

I've been with Superfly since before it's launch on Steam and I'm super grateful for this fun and innovative team! I designed their website and in-game menu layout. Outside of Superfly, you can find me rock climbing and petting dogs that aren’t mine at the dog park.

Hulin Zhou

Role
Artist
Pronouns
She/her

2D digital artist and college student.

Cameron Astor

Role
Backend Developer
Pronouns
He/him

Graduating senior at the University of Washington, Seattle. B.S. in Informatics.

Hongjun Wu

Role
Artist
Pronouns
He/him

I make cool tech and good-looking stuff!